Tuesday, July 10, 2007

Iwl 3 Open Project

The full movie is a long ways off yet. I plan to spend at least another 2-3 weeks recording footage. However, I felt I had enough decent footage to fill out one song so I put a short clip together. I absolutely love this song. It's called "Wires and Pins" by End User. It has a nice slow haunting melody overlayed with some awesome fast tempo DnB.

The song just requires movement, IMO. So, I put a lot of motion, zoom, tilt, shake, rattle, and roll into this clip. Far more than usual. I think it works for this song and for 1v2s. It's not something I'd do for a whole movie though. I took Sebastian's advice and sped up the footage like Dance does in his series. A lot of people don't like the slow pace and GCDs of normal shadowpriest footage and ,although deceptive, I think it does help the pace quite a bit.

I'm calling this an "open project" because I'd like some input from you all. I can still go back and tweak things fairly easily at this stage.


I'm thinking about doing an "editor's cut" to go along with my next movie to explain some things I did or to point out mistakes I made. For example in the last fight with the warrior and the druid. I keep the warrior in combat by switching targets back and forth between him and the druid so he couldn't get out of combat to charge. That forced him to use intercept stun.

I then used my trinket. Some people might say I had "slow reactions" at this point in time since I didn't use my trinket immediately. I hesitated. But the hesitation was intentional, because it wasn't the intercept stun I was worried about... it was the hamstring. I waited until after the warrior hamstrung me to use the trinket. That allowed me to get free and kite the feral druid without having to worry about the warrior since his intercept was now on cooldown. I put my pet on the warrior to keep him combat so he couldn't drop and charge while I kited the druid to buy time for my second fear (the first got immediately trinketted, of course).

Stuff like that the average viewer would never notice. Never. But, I'd take a lot of heat for having "slow reactions" for not immediately breaking the stun. Even though I had very solid and correct reasons for not doing so. Getting hamstrung after using the trinket to break the stun would have been a death sentence.

That's not to say I don't make mistakes. I make plenty. Later in that same fight, if I had used vampiric touch on the druid immediately after killing the warrior things might have turned out differently. Of course, the resisted fear didn't help matters much either. I'd talk about my mistakes too.

Anyway, let me know what you think.

iwl3a.wmv

6 comments:

Venick said...

If you plan on having that many zooms in the main video, step it down a notch. I had trouble keeping up with what was going on.

Raggok said...

I'd only really do it for this one song. I really want some "camera motion" going on for this song. But perhaps that effect can be achieved with more subtle zooming.

I think I definitely over-do it on the hunter/druid fight during the scattershot, for example. That's definitely something I'm going to go back and tweak.

If you can be specific about portions that are just too hard to follow, that's exactly what I'm looking for. The problem is, for me, that I was there. So, I know what happened and that skews my ability to judge my own movie.

I think it's a hard balance to both entertain, BUT also not leave people in the dark. Hopefully with some help I can strike that balance.

Thanks. :)

Unknown said...

Another thing that made dances videos very nice is his interface...we've all seen the standard interface so much, and for those people who have watched 100s of pvp videos like me..I like to see something fresh!!!

Another thing I want you to keep up, is you seem to like to staff people when ure close, some people don't do that I think its great! haha

Just watched the video, and i have to say I love that style of camera play...one thing again the unit frames would benefit from a overhaul but I guess that personal preference..keep up what ure doing, and perhaps mix it up a bit threw out the video you cant please everyone but u might as well try to please as many people as possible !

Kensai said...

Yes, yes, good, good, now that's what i'm talking about !
Keep up that thing with short replays of key moments, or consider slowing down the play speed in such key moments - a crit, an add, a fear, could add some dynamic to the whole thing. Also, SCT kinda fills up the space around the central character - you. Maybe use different frames for dmg, and keep the frame above your char for status changes, aura gains/fades and dmg done ? Healings could go do the right, dmg taken could go to the left or smth. just a thought. But I'd say you got the idea pretty damn well, it's definetly a kind of editing i wouldn't be ashamed with.

Good work, mate :)

B.R. Brainerd said...

I would just make 2 suggestions:
1) Your jokes and your sense of humor has been consistently the most cleyer of any WoW filmmaker I'ye eyer seen when you were making Oozo moyies. Since it's a big strength of yours, I'd suggest including as much of that in the film as possible, in lieu of the more seriously-themed intros and asides that you'ye been doing on Iwi.

2) Include as many duels as possible. The yideos that haye the most depth in showing combat technique are the ones that I keep around the longest on my harddriye, and open PyP on a shadow priest is a bit more repetatiye than it is on a rogue. So, beef it up with some duels against good opponents-otherwise I just won't haye a reason to keep the file around.

Unknown said...

Very cool track. Very nice played.

I'd chill with the zooming though. Way too random.

A zoom "on" the resist message when your fear gets resisted vs that druid, a zoom on the hamstring icon vs that warrior when you trinket...show everyone why you are skilled. Don't overdo it like ppl were retarded, but you need to "show" better.

And more user interface- but that's a personal opinion.

But all in all- can't wait for it to be finished!