Wednesday, July 11, 2007

You want humors? I got humors!

But you won't like it if you are a rogue. ;P


cos.wmv

STUPID ROGUE QUOTE OF THE DAY!

Rogues apparantly need buffs because "rogues need some stun,snare,silence abilities so that once our stealth is detected were not useless."

Let's see...

Kidney shot (stun), mace stun (stun), crippling poison (snare), deadly throw (ranged snare/ranged silence - OMG a 2fer!), blade twisting (snare - lolz), and kick (silence). Hrm, something does seem to be missing here...

19 comments:

Unknown said...

Well, You did beat him :) but in all seriousness....how often dose that really happen I must say I have never ever purposely waited out my cloak timer vs someone like that...thats pretty bad..well at least he lost woulda been really annoying if he woulda came out with the win..wasn't expecting that outcome but I guess mongoose and maces don't win it for ya lol

hahah Made me laugh :D

Kensai said...

Conclusion ? Only nubcakes wait for CoS CD. He blew Vanish, that's in your advantage, not his. By the time his CoS CD was over, so was your psychic scream's. If he's been a smart rogue with some ballz, he'd cheap shot you again right after he vanished, or garrote you.

Raggok said...

It happens a lot Islandsnake. A LOT.

Yeah, he lost vanish, but vanish is semi-worthless against a shadowpriest unless coupled with... cloak of shadows.

He trinketted my scream on his second run.

The point here is that I beat him on his own opener. Rogues have a HUGE advantage on getting the opener, but I beat him. I should be rewarded for that because it takes some skill to beat a stealthed rogue on the opener.

But, instead he just does vanish/CoS and resets the fight in his favor because the cooldown on CoS is TOO SHORT and it encourages this type of cheesy behavior.

Raggok said...

"If he's been a smart rogue with some ballz, he'd cheap shot you again right after he vanished, or garrote you."

Balls, yes. Smart, no. The smart (and cheesy) thing to do is wait the minute out and let the cooldown come back up. That is how powerful the ability is. This is the way it usually goes down in a 1v1 against a rogue when *I* win the opener. Of course, winning the opener on a rogue is... you know... not that common for obvious reasons.

As a shadowpriest your goal against a rogue 1v1 is to try to get them to burn CoS as early as possible. Which I did. The problem is that the CD is so damn short that they can just hang around and let it reset for a second try.

Try, try again! It's like the class has trainer wheels, seriously.

When I was playing a rogue, I had no idea other rogues played it out like this. Because I played with some semblance of honor, which is how you play it out as well, I'm sure.

But most don't. Most abuse the short cooldown on CoS when things don't quite start off the way they would like.

Orfanmaker said...

Comedy gold. That rogue failed at control. Good game, Oozo.

Unknown said...

While I think that "playing with honor" is important when it comes to working as a team and trying to win in BGs, in a 1v1 situation, there's no room for "honor" - you want to win, not be honorable, or at least I do (and as many have argued time and again, the Rogue is not an "honorable" class - just look at the names of our abilities). While it is cheesy and a crutch to play it like that and wait for COS cooldown to reset a fight (and not something I do myself, as I generally try to actually time when COS would be best rather than freak out and blow it as soon as a dot hits me), you really can't blame someone for using game mechanics to the best of their advantage.

Funny clip though.

Raggok said...

"you really can't blame someone for using game mechanics to the best of their advantage."

Nope, I'm not calling him a cheater or anything. Just making fun of him is all. I even said that it is the "smart" play above.

I just don't think it should be possible. It would seem to me a balanced approach would be to have CoS and the improved PvP trinket on the same cooldown timer.

That way if a rogue actually hangs around THAT long before reengaging I get one of my counters back as well during that wait.

Unknown said...

I have to say that was pretty damn gay. I don't know how a rogue with that much gear can suck so freaking bad. Playing a mace stun rogue yet he was on you for 5-8 seconds at most?

First off, the smart play would have been to fight it out when he broke stealth the first time. Once he got a couple of combo points in then CoS/vanish to reopen with a full energy bar and combo points already built up. This will ensure him the CS to possible mace stun to a BIG KS. Not to mention he would of burned a good amount of your mana.

Good reaction on the steath break though. Bad play on the rogues part, and I wish I had his gear. I would make casters cry like my class was built to kill them, oh wait, it was.

Idgit said...

I think use of game machanics in such a way is PERFECTLY fine, but on the same note, that is exactly why Rogues DON'T need any buffs. In my opinion, they're balanced fine except that deadly throw damage should be toned down significantly(perhaps 50%).

Kensai said...

"it would seem to me a balanced approach would be to have CoS and the improved PvP trinket on the same cooldown timer. "
You're starting to think more like a caster and less like a rogue, Oozo. Painful :(
See, CoS has a 1 min CD. I wouldn't mind having it just like in 2.0, 2 min CD, resettable by Prep. But having it on same cd as the pvp trinket it's... um.. not good. See, there's more to pvp than dots, there's also stuff like poly, fear, stuns and disorients. He blows CoS early, then he's a sitting duck without the pvp trinket. And Rogues that use CoS offensively will always do better than Rogues that use it defensively. You may say CD is too short, but so is frost nova's, psychic scream's, howl of terror's and many others. Out of the many cooldowns we have, CoS is the shortest. Let it be 2 min, but then i would like 2 min CD on vanish, sprint, evasion and AR as well.

I duelled a shadowpriest once and i wanted to save CoS for later, after 8 sec i was down to 40%. That's how powerful your dmg is. My best RL friend plays a priest as well, and pre-TBC he used to kick the crap out of me in duels. Now, it's more balanced, but still a smart priest will save his devouring plague and cast it only after a rogue uses CoS.. so i'd get swp, swd, dr, vampiric embrace, mind flay, all ticking while the priest is resisting my stuns... it's GG. You really want rogues to be free kills for the casters ?

"they're balanced fine except that deadly throw damage should be toned down significantly(perhaps 50%)"
What caster class do you play ? Fine, nref DT, but while you're at it, remove resilience and stun resist. Countless players from all classes (including rogues lol) resisted my stuns so many times i'm sick of it. They took away our burst with resilience, then they took away our control with stun resist talents and gems, wtf do we have left ? Sustained dmg, that's why combat in pvp is so praised these days. But pvp-ing with a pve tree is heresy for me. Combat for pvp. Who would've thought.

WHA73V3R said...

Oh lookie, just what rogues needed, blind on a one minute cooldown...more cheese inc...

Raggok said...

45 seconds if they talent it. But, the big thing is that it costs no more reagent so expect to get hit with this EXTREMELY powerful ability every single time you fight a rogue.

Rogues did not need buffs and shadowpriests did not need nerfs. Not that it matters, I was moving on anyway when something else arrived.

GOD! When will something else arrive?

Raggok said...

Looks like Blizzard reversed the blind buff before it even went to PTR. I have to wonder WTF they were smoking to even consider that change in the first place.

Unknown said...

Whoa wha? I checked the patch notes again and it's no longer there like you said Oozo. I wonder what happened =/

I don't care about the cooldown, just make it not cost a regent please! Fadeleaf sells for like 5g for 3 on my sever. It hurts not being a herbalist/

Raggok said...

Go pickpocket high level humanoids as you kill them. You will end up with a lot of blinding powder, cash, and netherweave for your bandages.

Lemme see if I can remember... hrm, use this macro

/cast pickpocket
/stopcasting
/cast cheapshot

Instead of just cheapshot. It will basically automatically pickpocket everything you open on if it can be pickpocketed and it doesn't effect PvP or MoBs you can't pickpocket at all.

A lot of my problems extend from the fact that I played a rogue from the VERY beginning. Back then blinding powder WAS a real PITA to get. ATM, it is EXTREMELY easy to get.

I made ICOBN4 with NO blinding powder. I played a good portion of my rogue days without it.

Raggok said...

Whoops, got the number wrong on the movie. I think it was the third I went sans powder.

Unknown said...

Honestly I think it shouldnt cost regnant but the 45 seconds...o man that woulda been "fun" lol :D

Yes its easy to farm, yes its a powerful skill - but it shouldn't cost anything theres ENOUGH pointless crappy farming in this game already..rep grinds...honor grinds...it will be nice to not have to ever leave the city and just pvp if they change it back to not costing anything!

Unknown said...

Reducing blind like this is a lousy solution. What it does is just to make rogues even more powerful in 1vs1 and especially better at griefing and annoying the hell out of other players.

CloS was a bad solution to begin with. It's never acceptable for those of us that enjoys PvP at more basic levels, that you have this class that never has to lose against you if they don't want to.

A whole battle is now only up to the rogue to decide:
a, Do you want to get away?
or
b, Do you want to gamble?

Since when should one class be able to decide that? Where's the thrill in that?

This game is fucked up.

Kreuzner said...

Too bad they reversed the change, I still have 2 Parts of the ZG set in addition to the charm of trickery.

25 Seconds CD on blind woulda been fun :D